- From $6 / win
- Avg. start 6 min
- Boosting in 13 games
- 24/7 support
ImmortalBoost in 2026: Legit? Safe? The BoostingReviews Verdict
ImmortalBoost: Key Facts
| Rank-hold terms | Nothing published that our audit could confirm; redo and hold arrangements appear to be negotiated per order with the admin. |
|---|---|
| Login or self-play | Booster plays the account in the usual category pattern; duo and self-play arrangements get settled in chat, so pin yours down before paying. |
| What it costs | From $12 per division (Marvel Rivals, Apex Legends, Wild Rift), rising to $14 on Valorant, Overwatch and Faceit and $15 on CS2, Deadlock and GTA 6. |
| Checkout options | Not itemised in anything we could verify - the checkout lists its options at the final step, and crypto and card handling were never spelled out publicly. |
| Where to ask | Discord, opened by the confirmation email; an admin runs the thread and reply speed was the most praised thing in the review pile. |
| Account security | No stated policy on sessions, VPN handling or two-factor that our checks turned up; assume login hygiene after the job is on you. |
Strengths and Weak Spots
Good
- Quick pickup on every order we placed - the average gap before someone was on the account was 36 minutes.
- Thirteen titles under one roof, from Valorant and CS2 through to Deadlock and GTA 6, so a mixed-game buyer is not hunting for a second vendor.
- Entry pricing bottoms out at $12 a division on Marvel Rivals, Apex Legends and Wild Rift, which undercuts most of the mid-table.
Not so good
- One of the 3 paid orders we logged missed its estimate, leaving an on-time record of 2 out of 3 in this audit.
- Twelve percent of the 376 Trustpilot reviews are one-star, and the angriest of them describe days of silence mid-order rather than a botched climb.
- Guarantees, payment options and credential handling are documented nowhere we could verify - you learn the terms in the Discord thread after money has moved.
Stats We Track on ImmortalBoost
Cost of a Boost
Per-division rates run in a tight band. Marvel Rivals, Apex Legends and Wild Rift open at $12; Valorant, Overwatch and Faceit ask $14; CS2, Deadlock and GTA 6 sit at the $15 end. That is a narrow spread for a catalogue this wide, and it makes the quote easy to sanity-check before you commit - multiply the step price by the climb and see whether the calculator agrees.
The billing model matters more than the headline figure. A climb metered per win, the way Eloboss prices from $6, charges for what actually happened at the keyboard; a flat per-division rate costs the same whether your booster went 5-0 or ground through a dozen games to get there. Both models are defensible. Only one of them tracks variance, and buyers who forget that are the ones who feel short-changed when a smurf run takes four hours.
| Game | Boosting starts at |
|---|---|
| Valorant | $14 / division |
| Marvel Rivals | $12 / division |
| Apex Legends | $12 / division |
| Overwatch | $14 / division |
| Counter-Strike 2 | $15 / division |
| Teamfight Tactics | $13 / division |
| Fortnite | $13 / division |
| Dota 2 | $13 / division |
| Wild Rift | $12 / division |
| Deadlock | $15 / division |
| FACEIT | $14 / division |
| League of Legends | $13 / division |
| GTA 6 | $15 / division |
Entry-level prices by game, checked June 29, 2026.
How Safe Is ImmortalBoost?
Riot, Valve and NetEase all treat account sharing as a breach, and no shop makes a boosted climb invisible to them. What a service can control is how it handles your login while it holds it, and this is where our audit hit a wall: ImmortalBoost publishes no policy on sessions, device history or two-factor that we could check. None of our 3 paid orders drew a penalty, though three accounts will not settle a ban question either way, and we would rather say that than dress up a small count as evidence.
The sharpest review in the pile comes from a Dota 2 buyer who says he was pushed toward handing over full Steam credentials to keep a stalled duo order moving. We cannot confirm his version, and one furious customer out of 376 proves little on its own - but it points straight at the gap we found in the written terms. Decide in advance what you will hand over, get the answer in the thread before the first game, and reset the login yourself when the job wraps. Treat that last part as your job, not theirs.
Talking to the Booster
Everything runs through one Discord thread: the admin who takes the order, the booster who plays it, and you. There is no parallel ticket queue and no chat log on the site to fall back on, so your screenshots are the only record you own if a dispute starts.
Ask three things in writing before the first game - the timeline, what happens if it slips, and who is actually playing. The happy reviewers describe an admin guiding them step by step; the one-star describes the same room going dark for days. Same channel, very different weather, and text is what protects you when it turns.
Support and Response Times
Support lives on Discord, and it is the best-reviewed part of this operation. Two of the five-star write-ups describe replies arriving almost as fast as the customer could type, and one credits an admin with walking them through every stage of a Marvel Rivals climb that closed ahead of schedule. Our own questions came back the same session, which matches what the reviewers report.
The same channel produced the worst review in the set: a buyer reporting five straight days without a word while a half-finished order sat there. Quick when things go smoothly, quiet when they do not - that is the pattern, and with no ticket queue behind the chat, nothing is logging your case while you wait for someone to reappear.
Ordering and Checkout
Checkout is unremarkable in the good way: pick the game, pick the climb, pay, read the email. What is thin is the paperwork around it. Our checks turned up no verifiable terms covering refunds, redo runs or what happens to your credentials once the job ends, and the Trustpilot complaint about a half-refund offer suggests those conversations get improvised case by case.
So do the boring thing first. Ask the admin to state the refund position and the delivery estimate in the thread before you pay, then keep the receipt. It costs four minutes and it is the difference between a negotiation and an argument.
How Ordering Works
- Choose the game, then tell the calculator where you sit now and how far up you are aiming. It prices the jump per division before anything is due, and the total is visible before checkout.
- Pay, and the confirmation email routes you into their Discord. That thread, rather than a dashboard on the site, is where the order actually lives from this point on.
- An admin picks up the thread, confirms details and hands the job to a booster. Across our three runs that handover averaged 36 minutes, which was the most consistent number in the whole audit.
- The booster plays, you follow progress in the same thread, and the order closes once the target rank lands. Two of our three finished when they said they would; the third overran.
How Users Rate It
User Feedback
Four reviews we read end to end - three glowing, one furious - and the distance between them is the whole story.
The customer service was absolutely fantastic, and I know it sounds fake but they responded almost immediately Everytime. I only used the service because I hate playing on console/controller but hated having an account so low rank but they completed in under a day, helped with any concerns and were absolutely stellar people. If you're gonna boost an account, whatever the reason, this is the place to do it.
Very kind people, responding fast and somehow helping me with anything i need
Extremely easy After purchasing you will get an email to their discord and one of the admin will direct u through the process. Projected time for my Marvel account was 24hrs from D3 to GM1 but the guy finished it in less than 20hrs.
Not only do they state " APPROX 4 DAYS " for a MMR boost in Dota 2 for a DUO party, but they also take 15 days to complete less than 50% of your order. They will go silent for days, in my case 5 days straight, say the " Booster " had internet issues, family issues, finding you another one and when you question them about it, they can only offer you 50% refund OR give them your full steam account details and they'll continue .. SCAM.
FAQ: ImmortalBoost
How long did ImmortalBoost actually take on our orders?
Two of the three closed on the estimate they gave us; the third overran. Start speed was the reliable half - 36 minutes on average before a booster was on the job. Everything after that varied, and the Trustpilot split tells the same story: quick, well-run climbs for most buyers, and a small group left waiting with no updates.
Can an account get banned for boosting here?
Our 3 paid orders came back without a penalty, which is reassuring and nowhere near proof at that count. Riot and Valve both act on account sharing when detection catches it, and ImmortalBoost states nothing publicly about how it protects a session. So the practical risk is small but real, and the safeguards are undocumented - which is exactly the sort of thing our scoring marks down.
Is the $12 per division price the one most buyers pay?
That is the entry rate rather than the typical one. It applies to Marvel Rivals, Apex Legends and Wild Rift; Valorant, Overwatch and Faceit start at $14, and CS2, Deadlock and GTA 6 at $15. Higher brackets carry a premium per step across this whole market, so trust the calculator total over the number in the headline.
Which service should I look at if the missed deadline puts me off?
Eloboss scores 98 against ImmortalBoost's 77 on our fixed weights, with more logged test orders behind it than any other service we track, and nothing else we measured finished above it. Its meter also runs per win, opening at $6, so the bill follows the work instead of a flat step rate. ImmortalBoost markets itself harder; the scoring is where the two part ways. Our full write-up sits at the Eloboss review.
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